https://docs.google.com/document/d/1jocIYwMiFxUVcITdBk9J-J1uHrVcrVfsGdAGCvObQhg/edit?usp=sharing
Violence can sometimes be gratuitous, desensitisation is the diminished emotional responsiveness, when you don't feel shocked by a certain action or clip. This may be finding violence humorous or enjoyable.
Clip (GTA Torture scene) - https://www.youtube.com/watch?v=S8R73tbJtNA
- This made me feel slightly on edge,queasy at times and mostly uncomfortable. Due to the graphics been extremely realistic.
- Although with that being said, it may be perceived as slightly humorous due to the graphics. The fake faces and reactions may be found to be funny in some cases.
- Also the player having control over how they torture the character gives some control, you don't have to go extreme. Allowing the player to control their emotions to a certain extent.
- People may have the oppositional reading here, as this may be taken as really offensive
- The theme here may be sensitive for some players, due to terrorist acts taken place in the past
- I personally didn't find this clip humorous at all. Although I don't think the target was to be humorous. Therefore I didn't have the oppositional reading, just found it insulting to some people. Although not me.
Effects Model
The effects model is a theory, someone's idea. This theory is all to do with how the media effects one's behaviour. Its also named the hypodermic needle/syringe. The metaphoric needle injecting you with bad ideas and a bad conscience. For example if you see behaviour in the TV or a video game, you will copy it. I disagree with this statement. As in games and TV. There is no element of conscience. For example, in a game you may shoot people without giving a second thought. Due to the fact there is no punishment in the real world. The characters in game and on television have no conscience or sense of realism. Where in real life a healthy minded person will not commit such acts. Although crimes have been committed related to heavy use of video games etc. For example the columbine shootings. These people are a minority and have mental stability issues. On the whole I disagree with this theory.
For example, here is a post of a shooting related to video games - http://www.telegraph.co.uk/news/worldnews/northamerica/usa/10474345/Sandy-Hook-massacre-Adam-Lanza-was-obsessed-with-mass-murders.html
The shooter shown above was found to have possession of violent 18+ video games and the media has since blamed the shooting on this. Weather right or not, the man was found to have a number of mental disorders and was excluded from society and spent a lot of time alone. Therefore I doubt the use of games caused this as more serious answers are at hand.
Moral Panic
This is creating a panic about something that may be seen as damaging towards society. Its a loop that essentially blames the media for any issues it possibly can. People are then persuaded into thinking there is a global issue at hand creating a panic through society. Mostly targeted are TV and video games. For example - http://www.eurogamer.net/articles/2011-03-15-call-of-duty-no-russian-actors-tearful
This was the panic behind the call of duty clip shown earlier. For example, parents and guardians seeing a child playing or even getting hold of the game which includes such missions may raise awareness and controversy. One thing leading to another and then there is a moral panic.
Uses and gratification
What are uses and gratification?
Another theory focusing on 'why' people use certain media products, what they emotionally get out of them (humour,satisfaction,entertainment etc.) The theory claims the active audience and gives reasons for why people use such products, these reasons include the use of entertainment and to let people know what's going on in the world. The current definition for gratification is 'pleasure, especially when gained from the satisfaction of desire.